You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
Repository navigation
Allow to adjust fishable, update deep in MH2O attributes #57
Currently, we load from the input and copy that 1:1. This leads to TC at least not removing fatigue if users edit water to be shallow. It also means users can’t make a piece of water non-/fishable.
Activity
bloerwald commentedon Aug 8, 2020
additionally, reading (and thus writing) the render mask is broken: eeb57a1#commitcomment-41300338
Adspartan commentedon May 25, 2024
Fatigue is now auto generated as of ad87ab0 (it might be good to give the option to set it up manually though)