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maxInterStageShaderVariables test with unused variables #4564

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@kainino0x

I don't think we currently have test coverage of a case where both vertex and fragment are separately under [maxInterStageShaderVariables], but would be over limit if all vertex outputs were counted as fragment inputs even if the fragment shader doesn't declare them. I think this is valid because the pipeline should elide the unused outputs?

Originally posted by @kainino0x in #4554 (comment)

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  1. added theissue type on Jan 17, 2026
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