You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
Repository navigation
maxInterStageShaderVariables test with unused variables #4564
I don't think we currently have test coverage of a case where both vertex and fragment are separately under [maxInterStageShaderVariables], but would be over limit if all vertex outputs were counted as fragment inputs even if the fragment shader doesn't declare them. I think this is valid because the pipeline should elide the unused outputs?
Activity