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If Math.random is in a function added by kernel.addFunction, kernel.setFunctions or gpu.addFunction then the plugin is not includes in the shader source.
Workaround: add a comment with // Math.random() to your main kernel function.
If
Math.randomis in a function added bykernel.addFunction,kernel.setFunctionsorgpu.addFunctionthen the plugin is not includes in the shader source.Workaround: add a comment with
// Math.random()to your main kernel function.