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Copy pathapp.js
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86 lines (72 loc) · 3.25 KB
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/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
var scores, roundScore, activePlayer;
scores = [0,0];
roundScore = 0;
activePlayer = 0;
document.querySelector('.dice').style.display = 'none';
document.getElementById('score-0').textContent = 0;
document.getElementById('score-1').textContent = 0;
document.getElementById('current-0').textContent = 0;
document.getElementById('current-1').textContent = 0;
document.querySelector('.btn-roll').addEventListener('click',function(){
var diceRandom = Math.floor((Math.random()*6)+1);
var dice = document.querySelector('.dice');
dice.style.display = 'block';
dice.src = "dice-"+ diceRandom +".png";
//if not 1, then increment roundscore. If 1 switch to other player
if(diceRandom !== 1){
//Add to roundscore
roundScore += diceRandom;
document.getElementById('current-'+ activePlayer).textContent = roundScore;
}else{
//switch to other player
activePlayer === 0 ? activePlayer = 1: activePlayer = 0;
roundScore = 0;
document.getElementById('current-0').textContent = 0;
document.getElementById('current-1').textContent = 0;
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
}
});
document.querySelector('.btn-hold').addEventListener('click', function(){
//Add CURRENT SCORE to GLOBAL SCORE
scores[activePlayer] += roundScore;
roundScore = 0;
//Update the UI
document.getElementById('score-'+activePlayer).textContent = scores[activePlayer];
//Check if player won the game
if (scores[activePlayer] >= 100){
var otherPlayer;
document.getElementById('score-'+activePlayer).textContent = 'WINNER';
activePlayer === 0 ? otherPlayer = 1: otherPlayer = 0;
document.getElementById('score-'+otherPlayer).textContent = 'LOSER';
scores = [0,0];
roundScore = 0;
activePlayer = 0;
}
//Reset
activePlayer === 0 ? activePlayer = 1: activePlayer = 0;
document.getElementById('current-0').textContent = 0;
document.getElementById('current-1').textContent = 0;
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
});
document.querySelector('.btn-new').addEventListener('click', function(){
scores = [0,0];
roundScore = 0;
activePlayer = 0;
document.querySelector('.dice').style.display = 'none';
document.getElementById('score-0').textContent = 0;
document.getElementById('score-1').textContent = 0;
document.getElementById('current-0').textContent = 0;
document.getElementById('current-1').textContent = 0;
document.querySelector('.player-0-panel').classList.add('active');
document.querySelector('.player-1-panel').classList.remove('active');
});